#make a new game with sheva. or give ada her own game. or carlos. or billy. or manuela!! or merah!!
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stop remaking re games. unless u remake code Veronica or a full operation Javier game. then capcom is my best friend
#but fr PKEASE dont keep remaking them#even though 4 was actually interesting and gave an interesting new look on it#like. pls do more original stuff#make a new game with sheva. or give ada her own game. or carlos. or billy. or manuela!! or merah!!#literally put merah in a game <- knows that will not happen#like. re has such expansive lore. u can EASILY be making new games#there are so mamy beloved characters that were just in one game then dropped#like what about jake!!!#confluence.txt#evil residence
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Whether or not you consider Ada a main character or not has always been up for debate, and people have different opinions. I’ve seen different statements from various people such as: a main character needs to be the main playable character in a title, that the mains are only Chris, Jill, and Leon, and even claims that Chris Redfield is the one true actual main character since he’s been in the most things while Leon & Jill are just the poster boy and poster girl, etc. I don’t believe there’s any official list of who the “mains” are.
Even if you only see Ada as a side/supporting character, I don’t really get why that would make her “pointless”. It’s valid to recognize that Capcom has trouble with their execution, but that literally applies to all the other characters too as being undeveloped, not just Ada. People saying she should have stayed dead in the OG RE2, well she always throw you the rocket launcher at the end of your B route whether you’re playing Leon or Claire, so Capcom never intended for her to die. What you really mean is you wanted her to truly be the cliche plot device you claim that she is, where her death would only be a means to motivate the male hero. Other than video games, supporting characters in stories for all mediums are extremely important, both for character development & world building. What great story consists of only “main characters” ?? I don’t look at side characters and wait for them to “serve their immediate purpose” and expect them to just drop off, that, in my opinion, is one of the most contrived way of moving any story & character forward. The dynamic between Leon and Ada in RE2 wasn’t just to show us the effect she had on him, but the effect they both had on each other. They both entered and survived Raccoon City, coming out as as different people than when they started.
You know what, I’m glad Capcom doesn't just view her has an expendable supporting character just to develop their “mains”, and treats her as character in her own right. So often you have fans bring up how Capcom keeps introducing new people & end up doing nothing with them ever again like Billy, Carlos, Sheva, Helena etc. Now with Ethan being the playable main for two consecutive games in a row, I see people saying they should have used someone from their long roster instead to develop them more. If you see her existence as something ONLY to develop Leon or this overall “narrative”, that I don’t even think Capcom fully had planned out when Shinji Mikami left the company after RE4, then I guess you would deem her pointless in that game. However, she’s her own person that had her own mission and Leon just happened to be there too. Separate Ways is literally her perspective for her story, which DOES give us a lot more insight to her character from what we knew of her in RE2. Why would Capcom give a character a whole side game with multiple chapters, that takes hours to complete, allowing players to save their progress, if they didn’t think she was important?
If you find Ada and Leon’s relationship lacking in development in RE4, I, and I’m sure many others, would agree. Of course we all expected more from their interactions. But that’s not the fault of Ada’s character or Leon’s, it’s in the writing. At the end of RE2 Leon’s goal was to take down Umbrella. Then at some point within those 6 years after, he somehow finds out the person he developed strong feelings for, who died right before him, is actually alive. Not just that, but she’s working with someone who is in part responsible for all the tragedy that happened. It make’s you wonder how he must have felt in that moment, he who contemplated suicide many times after that night in Raccoon City, when he sees her again for the first time. If they had been allowed to actually have a conversation during that confrontation then it easily would have added more to both their characters and further developed their relationship. But I guess it would just be better to write her out of the entire game since she’s pointless right?
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